Media G324
Friday 4 April 2014
Evaluation task #4
Technology
Blogger:
Blogger was used to record the filmmaking process. This was a helpful tool, as we were easily able to go back and have a look at all our research and planning. It is easy to access as you can get to it anywhere with internet connection, however this did mean we couldn't get hold of it in locations where there was no internet, such as Waverly Abbey and Highgate Cemetery. Blogger allowed us to share links to videos and music files, and was a very useful place to collect and share information.
Final cut pro:
This software is the most recent update from Apple of what used to be the industry standard in video editing. The update however lost many features that made the software a good editing tool. the similarity between final cut pro x and imovie are almost identical just allowing you to tweak individual aspects such as colour gradiation etc. Although the software felt limiting there was no other option as i had already updated the machine from the previous final cut.
For the first time using final cut pro x i referred to lessons online regularly to be able to understand the software.Some audio EQ is also available, but we used dedicated software for creating an editing the soundtrack. During the editing process many of the available features offered by Premiere Pro were used, we thought that of we are going to use the best software, why not use as many of the features as possible, within reason of course. The actual editing process went very smoothly due to the software's well thought out and laid out design, the timeline at the bottom, a preview screen to view the changes made to the trailer and the effects window where all the effects are changed and managed.
Youtube:
YouTube was a major part in the creation of Eraze all our research of other trailers existed through youtube and the analysing of other media work. for example we looked for and watch many previously done media projects from people all over the country.
Physical technology:
the main camera we used was the Sony Nex-7. The reason being that i have heard many different reviews of this camera and the other option my nikon D7000 is a bulky camera that is not easy to get some of the running shots or high angled shots. it was through researching the camera that i made the decision with reviews such as.
"The Sony NEX-7 is a new compact system camera, the fifth model in the NEX series, that’s aimed squarely at enthusiasts. Featuring the same 24.3 megapixel Exmor APS HD CMOS sensor as the A77 and A65 SLT cameras, the NEX-7 has an eye-level XGA OLED electronic viewfinder, 25-point contrast-detect autofocus system, 1200-zone evaluative metering, 3-inch tilting LCD panel with 921,000-dot resolution, an ISO range of 100-16000 and a shutter release lag of just 0.02 seconds. The magnesium bodied NEX-7 can also capture fast-moving action at 10fps at full resolution, shoot Full HD 1920 x1080p video as high-quality AVCHD files at either 50fps or 25fps, and has an Auto-lock Accessory Shoe that supports various accessories including external flashguns and a clip-on LCD monitor. Lenses can be fitted via the E mount system, and the NEX cameras can also use regular Sony Alpha lenses via the optional LA-EA2 adapter."
If you understand cameras then you can see that for a compact camera with detachable lenses this is a amazing package.
The use of a Tripod was one that we experimented with many shots do not use a tripod as the image stabiliser in both the camera and final cut negates the need for one.
Blogger:
Blogger was used to record the filmmaking process. This was a helpful tool, as we were easily able to go back and have a look at all our research and planning. It is easy to access as you can get to it anywhere with internet connection, however this did mean we couldn't get hold of it in locations where there was no internet, such as Waverly Abbey and Highgate Cemetery. Blogger allowed us to share links to videos and music files, and was a very useful place to collect and share information.
Final cut pro:
This software is the most recent update from Apple of what used to be the industry standard in video editing. The update however lost many features that made the software a good editing tool. the similarity between final cut pro x and imovie are almost identical just allowing you to tweak individual aspects such as colour gradiation etc. Although the software felt limiting there was no other option as i had already updated the machine from the previous final cut.
For the first time using final cut pro x i referred to lessons online regularly to be able to understand the software.Some audio EQ is also available, but we used dedicated software for creating an editing the soundtrack. During the editing process many of the available features offered by Premiere Pro were used, we thought that of we are going to use the best software, why not use as many of the features as possible, within reason of course. The actual editing process went very smoothly due to the software's well thought out and laid out design, the timeline at the bottom, a preview screen to view the changes made to the trailer and the effects window where all the effects are changed and managed.
Youtube:
YouTube was a major part in the creation of Eraze all our research of other trailers existed through youtube and the analysing of other media work. for example we looked for and watch many previously done media projects from people all over the country.
Physical technology:
the main camera we used was the Sony Nex-7. The reason being that i have heard many different reviews of this camera and the other option my nikon D7000 is a bulky camera that is not easy to get some of the running shots or high angled shots. it was through researching the camera that i made the decision with reviews such as.
"The Sony NEX-7 is a new compact system camera, the fifth model in the NEX series, that’s aimed squarely at enthusiasts. Featuring the same 24.3 megapixel Exmor APS HD CMOS sensor as the A77 and A65 SLT cameras, the NEX-7 has an eye-level XGA OLED electronic viewfinder, 25-point contrast-detect autofocus system, 1200-zone evaluative metering, 3-inch tilting LCD panel with 921,000-dot resolution, an ISO range of 100-16000 and a shutter release lag of just 0.02 seconds. The magnesium bodied NEX-7 can also capture fast-moving action at 10fps at full resolution, shoot Full HD 1920 x1080p video as high-quality AVCHD files at either 50fps or 25fps, and has an Auto-lock Accessory Shoe that supports various accessories including external flashguns and a clip-on LCD monitor. Lenses can be fitted via the E mount system, and the NEX cameras can also use regular Sony Alpha lenses via the optional LA-EA2 adapter."
If you understand cameras then you can see that for a compact camera with detachable lenses this is a amazing package.
The use of a Tripod was one that we experimented with many shots do not use a tripod as the image stabiliser in both the camera and final cut negates the need for one.
Thursday 3 April 2014
Evaluation task #3 - Audience Feedback
First audience feedback session
Final feedback session
where improvements were made from the comments of the previous feedback session
sound needs leveling out
training scene could if redone with fast cuts
The audience feedback of any film is relevant to be able to see edits and changes that needs to be changed before the final release/deadline. After a positive session we went back and made changes to the trailer such as ADR which we intended to do as well as changing the titles form being reviews to questions/ statements that are meant to cause the audience to question aspects of the movie (create an enigma within the trailer that causes them to want to see the full film) and then we re-assembled another audience feedback session.
The use of the close up on Micheal Bird towards the beginning of the
trailer was well received. They found that this allowed them to get a
close look into who the characters were so they were recognizable within
the trailer. But this was not kept consistent, Micheal Bird and Matthew
Beacham are the only two characters who get a close up of their face.
The soundtrack received a mixed view, on one hand people thought that it
worked well as a contrast, the slow, solemn playing over the top of
clips that showed high emotion and intensity. While others thought that
this didn't work as well because it was too much of a contrast from the
clips used within the trailer making it hard for them to understand the
trauma and pain that the characters were going through. The reason that
we chose to use the soundtrack how we did was because of the intense
contrast that it provided. The music is used more to physicalise the
emotion that Jay is feeling, rather than the intensity of the scene
being shown. As shows in previous blog posts, there were many different
considerations for soundtrack of our product. Starting off we wanted
something that did show the high impact and intensity of the scenes that
were being shown, we wanted a rocky guitar and drum beat to give the
trailer that added aspect of a fast passe beat and heavy guitar riffs.
Another aspect that was focused of within the talk was our use of the final clip using the camera as a first person view of a zombie. This had positive as they found that this played with the idea that our trailer never did use a full view of zombies, only ever short clips that either only showed their shadows or the image being slightly distorted, making it harder for the actors to be seen by the audience. The main concern of this clip was the fact that the reality of the shot meant that the characters were just running back and fourth from nothing.
For the Typography, the text used was there to once again provide a contrast to the intensity of the scenes used within the trailer. The text used was downloaded from the internet because we found that it provided the plain look that we were looking for. We wanted something that looked similar to the text used on the news channel, but also different to show the change that the world has gone through. This gives the idea that the characters do still have some form of way to communicate and find out news about other areas of the country, but is hard to locate and use. This is shown by all the text being directly linked to our main character Jay, as he is having someone/something talk about him and tell his story, while he has no idea of there being anyone else out there. The words that we chose to have appear were chosen because it emphasizes our theme of isolation, saying such things as 'He's alone' giving the audience that direct knowledge to this characters situation. But this is later contradicted when he can be seen with two different groups of survivors. This provokes questions to the audience they want to know who these people are and how they fit in to the story. The reason that we felt that the text could still be used was because we found that idea of Jay being alone didn't have to apply to his direct physical world, but rather he has lost his family and his friends, meaning that his world is no longer the same and he is alone with his memory's of the past, as there is no one within this new world that knows his story.
Another aspect that was brought up within our talk was the fact that we chose to use a shot from the trailer before having the company logo appear within the trailer, this plays into our film as logos were something that people cared about in the past and now in the age where technology has died no one really cares about what things are coming from, just focusing on getting what they need. So by having our logo appear after a short clip it links this idea that the past is going to be a focused subject within our film.
Our trailer did stick to the conventional aspect in the concept of revealing story line. We wanted to allows aspects of the plot to come through without giving too much away as this unknowing is what would bring the audience to see the film. We wanted the audience to understand some of the characters within the film and some of the relationships that are going to be formed within the film itself. Plus some of the trials and tribulations that our main character would go through within the film.
Our film sticks to the idea of reality. We wanted a film that applied to the idea of survival and the high risk of being found. This means that the characters within the film would not want to use weapons as the sound that they create would attract unwanted attention, which could cause them to get into increased amount of danger. Also adding to this is the idea of limited ammunition. Within some film or TV shows, such as The Walking Dead, the ammunition seems to never run out and weapons are able to fire mass amounts of bullets without needing to reload. For us this takes away from the reality of the film. This meant that we were eager to move away from this idea, showing the characters having to make weapons and such from things that they have found, as people most like would if this was a real situation. Feed back given told us that this was a good choice as it added to the trailer and gave the audience the idea that this is going to be a film where people are pushed into a last stand moment before they risk using a loud weapon such as a gun.
One main note that came up within the feedback session, that both me and Ryan noticed as well was the quality of the ADR. The sound quality from the original footage was too quite to be heard, and had too much background noise within it to be able increase the volume of the footage. This meant that we needed to re-record the sound to later put in over the clips. This proved more difficult than we thought as it was difficult to match the sound exactly to the lip movements from the clip. This meant that we were unable to use that section of the ADR and so with little time left before the deadline of the project we decided to ditch it and move on. On the other hand we were able to get some ADR which did sync up to the lip movements. But because the actor that we used for the visual clip was unavailable we needed to use someone else that could do his voice.
Finally we were told that we use too many long lengthen shots. That because of this at times within the trailer showed these clips the audience began to turn off and stop paying attention. It was said that this could have been avoided by cutting those longer clips into a series of shorter clips that could have been quickly cut between to speed up the longer ones.
Another aspect that was focused of within the talk was our use of the final clip using the camera as a first person view of a zombie. This had positive as they found that this played with the idea that our trailer never did use a full view of zombies, only ever short clips that either only showed their shadows or the image being slightly distorted, making it harder for the actors to be seen by the audience. The main concern of this clip was the fact that the reality of the shot meant that the characters were just running back and fourth from nothing.
For the Typography, the text used was there to once again provide a contrast to the intensity of the scenes used within the trailer. The text used was downloaded from the internet because we found that it provided the plain look that we were looking for. We wanted something that looked similar to the text used on the news channel, but also different to show the change that the world has gone through. This gives the idea that the characters do still have some form of way to communicate and find out news about other areas of the country, but is hard to locate and use. This is shown by all the text being directly linked to our main character Jay, as he is having someone/something talk about him and tell his story, while he has no idea of there being anyone else out there. The words that we chose to have appear were chosen because it emphasizes our theme of isolation, saying such things as 'He's alone' giving the audience that direct knowledge to this characters situation. But this is later contradicted when he can be seen with two different groups of survivors. This provokes questions to the audience they want to know who these people are and how they fit in to the story. The reason that we felt that the text could still be used was because we found that idea of Jay being alone didn't have to apply to his direct physical world, but rather he has lost his family and his friends, meaning that his world is no longer the same and he is alone with his memory's of the past, as there is no one within this new world that knows his story.
Another aspect that was brought up within our talk was the fact that we chose to use a shot from the trailer before having the company logo appear within the trailer, this plays into our film as logos were something that people cared about in the past and now in the age where technology has died no one really cares about what things are coming from, just focusing on getting what they need. So by having our logo appear after a short clip it links this idea that the past is going to be a focused subject within our film.
Our trailer did stick to the conventional aspect in the concept of revealing story line. We wanted to allows aspects of the plot to come through without giving too much away as this unknowing is what would bring the audience to see the film. We wanted the audience to understand some of the characters within the film and some of the relationships that are going to be formed within the film itself. Plus some of the trials and tribulations that our main character would go through within the film.
Our film sticks to the idea of reality. We wanted a film that applied to the idea of survival and the high risk of being found. This means that the characters within the film would not want to use weapons as the sound that they create would attract unwanted attention, which could cause them to get into increased amount of danger. Also adding to this is the idea of limited ammunition. Within some film or TV shows, such as The Walking Dead, the ammunition seems to never run out and weapons are able to fire mass amounts of bullets without needing to reload. For us this takes away from the reality of the film. This meant that we were eager to move away from this idea, showing the characters having to make weapons and such from things that they have found, as people most like would if this was a real situation. Feed back given told us that this was a good choice as it added to the trailer and gave the audience the idea that this is going to be a film where people are pushed into a last stand moment before they risk using a loud weapon such as a gun.
One main note that came up within the feedback session, that both me and Ryan noticed as well was the quality of the ADR. The sound quality from the original footage was too quite to be heard, and had too much background noise within it to be able increase the volume of the footage. This meant that we needed to re-record the sound to later put in over the clips. This proved more difficult than we thought as it was difficult to match the sound exactly to the lip movements from the clip. This meant that we were unable to use that section of the ADR and so with little time left before the deadline of the project we decided to ditch it and move on. On the other hand we were able to get some ADR which did sync up to the lip movements. But because the actor that we used for the visual clip was unavailable we needed to use someone else that could do his voice.
Finally we were told that we use too many long lengthen shots. That because of this at times within the trailer showed these clips the audience began to turn off and stop paying attention. It was said that this could have been avoided by cutting those longer clips into a series of shorter clips that could have been quickly cut between to speed up the longer ones.
Wednesday 2 April 2014
Evaluation Activity #1
Evaluatin Task 1
Our first opening shot shows the audience a sky, the reason that this
was chosen as a first opening shot was because it gives the audience a
pleasant sight that they can all recognize and appreciate. This pleasant
feeling that is given off from the sunny sky is a complete contrast
from the rest of the trailer. Giving it that sense of juxtaposition,
allowing the audience the chance to relax and then to give them
something that shows the exact opposite emotion from what they are
currently feeling.
This shot was chosen as it allows the audience to establish a main
character as this character is the first one that they see. Another
reason is it allows the audience to feel that this character has been
effected by the events of the apocalypses. It is shows by a high angle
shot and the fact that he is crouching down while looking down at the
ground. The high angle show allows the audience to feel above the
character in status meaning that they understand the emotion that this
character is feeling. The crouched down stance gives the audience the
idea of giving up, the idea that he is crouched make the audience
question why he is like that and what could have driven him to allow
himself to be that 'relaxed/calm' about a extremely deadly situation,
also supported by him looking down to the floor as his guard is now
completely down and he is vulnerable.
Accompanying this is a slight over the shoulder shot, as seen on the
right hand of the screen there is a person standing there looking over
the main character, this also allows the audience to ask questions about
the scenario that they are watching. Why is he there? is he forcing the
character on screen to lower his guard? Who is he to the character on
screen? It also adds an ominous feel to the trailer as you can't see the
face of this person, leaving the audience in ignorance.
This shot was chosen as it allows the audience to begin to understand
the different relationships that the main character has formed with
other people. The confrontation shows that there are still people in an
apocalyptic world that you still cannot trust. Both characters are
teenagers, this means that the audience will get the feel that not only
adults have been effected by this tragic even, but also the fact that no
adults are anywhere to be seen leaves the audience knowing that they
characters have been forced into a situation in which they all have to
take responsibility of they own actions and the ones that they care
about. A situation which many of them may not have been ready for.
Unfortunately for this shot the shadow of the camera man and camera can be seen within the background. Because of the extent of filming done and the time left for the project to be finished we have decided to leave this shot how it is and to try and find a way of removing this shadow. Trying to overlay another section of the shot where the shadow can be found.
Unfortunately for this shot the shadow of the camera man and camera can be seen within the background. Because of the extent of filming done and the time left for the project to be finished we have decided to leave this shot how it is and to try and find a way of removing this shadow. Trying to overlay another section of the shot where the shadow can be found.
Contrasting to the previous relationship that the audience saw Alex, the
main character, in this allows the audience to see that not everything
with a world of chaos and destruction has to be filled with trauma and
grief. Other, friendlier relationships can be formed with people and, as
shown by this shot, love stories can be forged from within the pain of
loosing your loved ones. The pleasant scene is accompanied by a shot of
clear sky and the sun coming through the gap between the characters.
This shows that from this scene when these two are together they feel
that nothing is wrong with the world anymore and they can just enjoy
themselves in the presence of the other. But this does not mean that
this will be a strength. This could lead the characters into dangerous
trials ahead if they allow themselves to get carried away with each
other as it could result in devastating outcomes.
This shot shows Sam pointing a gun off screen, this shot was chosen once
again to get a sense of the unknown, when planning to make Eraze we
wanted to trailer to work in a way that didn't rely on the zombies being
in shot. The threat of the zombies is still there, but it's more about
the awareness and fear of the unknown that we wanted to play around
with. The costume used allows the audience to relate to the characters
as they see that Sam is in his late teens. Once again enforcing the idea
that people have been forced into growing up faster and taking more
responsibility within their lives and the lives of the people they care
about. The gun allows the audience to understand the way that the world
has deteriorated, law is merely a thing of the past, and now kids are
having to get hold of weapons and learn how to use them, otherwise they
will be easy pray. The idea of adapt or die comes into play.
This is the first and only shot in which the audience get a clear view
of the zombie threat. To create this show we filmed three different
shots and merged them together in editing, this means that were were
able to create a larger amount of zombies with minimal actors. The
reason that this was needed was because it was difficult to get a hold
of people who were able to come and film with us as events kept popping
up and actors kept cancelling. So taking this into account we made due
with the people that we had at the time and created this shot. When in
editing we found that the shot didn't fit the dark feeling that we had
hoped it would, because the sky was a bright blue and the sun was
shining down to the grass making everything seem quite pleasant. Because
of this we altered the colour of the clip, waking the sky and ground
darker while adding in a slight grey tone to them creating a fog like
illusion.
This shot was chosen as we felt that even though we wanted to create a
trailer that didn't rely on actual clips of the zombies we felt that we
did need to allow the audience to put an image to the threat that the
characters were going to be facing. When it came to creating the
'zombies' we wanted to take our own spin to it, moving away from the
whole, decaying bodies and blood filled mouths. We wanted to make the
zombies look close to humans but with slight differences, our main
difference was the way that the infected walked, we took on the aspect
of how people walk or move when they are highly ill, making it look like
they are slightly in pain when they move.
This shot allows the audience to get the idea that within a world in
which law is a thing of the past, zombies are not the only thing that
people are going to have to worry about. There are other people who are
going to be trying to survive and feeling that they cannot trust anyone,
or who feel that it is just easier to just kill the people they come
along and take what they need from the dead victims. You will not always
come across a group of people who will be willing to let you 'pass
through'. Here Alex has had a gun pulled on him, from off screen, which
has forced him to put down the weapon that he was making. Not knowing
that there was someone coming up behind him to pull him to the ground
and stop him from moving. Once again enforcing the idea of the fear of
the unknown, Alex has no idea that he is about to be pounced upon by
other character, all he is focused on in the man with a gun in front of
him.
Here the attention is fully focused on Sam's character. The gun pointing
at the camera allows the audience to understand that they are watching
this clip through the eyes of the threat that the group are faced with.
The blurred background gives the scene a feeling of focus, the zombies
care not for what is around them, merely their target. Once they have
sighted a possible meal they will focus all their attention onto that
single target. This gives the 'zombies' that added feeling of humanity
to them. We want the infected to have a sense of humanity as it make
tasks such as killing them a little harder. The infected have small
imprints of their past memories, an example of this would be finding a
friend that has now become infected, they would look at you as if they
knew you, but this wouldn't faze them when it came to killing you.
After a shot from the pistol in the previous screen shot the title would
flash up, we felt that the title would be best found towards the end of
the trailer as it allows the audience to get an all around opinion
about what they are going to see within the film before they make any
decision about the film. This allows them to see that this film is going
to be more than just people running from building to building killing
zombies, there are also going to be some solid story lines that they can
follow accompanied by different character relationships that will keep
each scene spiced up with action, thrills and drama.
For the design on the title we went with a basic and clean text,
allowing the audience to get a clear view of the name of the film. Also
adding a contrast to the chaos within the film and fitting in with the
films theme of looking and reminiscing on the past when everything was
easy and taken for granted.
Tuesday 1 April 2014
Evaluation feedback
You have made a good start on your evaluation, with work on task one (although you should add in how you have conformed to/subverted the conventions for each point) and four. You have applied theories of audience, and considered how your trailer conforms to or subverts generic conventions in some cases.
Targets:
Titles of posts - make sure all are titled 'Evaluation Task x'
Evaluation task 1 - re-do 'titles' section as you have changed these in your final trailer. Also, for each point, how does it conform to/subvert conventions? (as you do for costume)
Evaluation task 3 - re-upload the audience feedback for your finished trailer - you should sum up what you have learned (positive and areas to develop) in your analysis
Evaluation task 2 - record a voice over/interview style footage where you discuss how the three tasks combine effectively to create a marketing campaign
Evaluation task 4 - what about the software you used to create your poster/magazine cover? Blogger to record your work? YouTube to view other trailers etc? Make sure all of this is discussed.
Remember to also upload any written responses you complete for exam preparation to add to your evaluation
Targets:
Titles of posts - make sure all are titled 'Evaluation Task x'
Evaluation task 1 - re-do 'titles' section as you have changed these in your final trailer. Also, for each point, how does it conform to/subvert conventions? (as you do for costume)
Evaluation task 3 - re-upload the audience feedback for your finished trailer - you should sum up what you have learned (positive and areas to develop) in your analysis
Evaluation task 2 - record a voice over/interview style footage where you discuss how the three tasks combine effectively to create a marketing campaign
Evaluation task 4 - what about the software you used to create your poster/magazine cover? Blogger to record your work? YouTube to view other trailers etc? Make sure all of this is discussed.
Remember to also upload any written responses you complete for exam preparation to add to your evaluation
Wednesday 26 March 2014
Audience Essay
Audience Essay
The theory of uses and gratifications, as conceived by Katz and Blumler
during the early ‘70s, can be applied to the theatrical trailer for our film Eraze. The theory, which states that audiences consume different media for one of five reason which are; To be informed, To identify with characters, To be entertained, for social interaction and to excape mundane day to day activities.
The reason that is the highest would be Escapism and Entertainment. The fiction side of the zombie world with radical events would be the key aspect to draw in audiences that wish to escape mundane lives. the entertainment aspect would be fulfilled with the action scees and comedic lines that cause the audience to feel for the characters and the situations they are in.
Due to the fact that this is a fictional film the other aspects of the gratification theory would not apply for example there is nothing to education or inform the audience. the aspect for social interaction could apply though because its only a trailer that would not really apply finally to be able to identify with characters there needs to be character emotion shown and that is minimal in this trailer.
Another audience perception theory that could be applied to our film is that of the male gaze theory. The main love interest of our protagonist is good looking in order to cause the audience to see her in a male perspective. This theory if applied to a film will objectify women and in our case is was one that is weak and need a man to help survive through life. This is not a reflection on the mindset that me and Matthew have but more of a interesting objection for our film. The plot never explores her story in much detail, so she is left as a
two-dimensional character. The film as a whole appeals to a male audience, as
it is high in action and thrills, features that a stereotypicaly male audience
would enjoy.
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