Evaluatin Task 1
Our first opening shot shows the audience a sky, the reason that this
was chosen as a first opening shot was because it gives the audience a
pleasant sight that they can all recognize and appreciate. This pleasant
feeling that is given off from the sunny sky is a complete contrast
from the rest of the trailer. Giving it that sense of juxtaposition,
allowing the audience the chance to relax and then to give them
something that shows the exact opposite emotion from what they are
currently feeling.
This shot was chosen as it allows the audience to establish a main
character as this character is the first one that they see. Another
reason is it allows the audience to feel that this character has been
effected by the events of the apocalypses. It is shows by a high angle
shot and the fact that he is crouching down while looking down at the
ground. The high angle show allows the audience to feel above the
character in status meaning that they understand the emotion that this
character is feeling. The crouched down stance gives the audience the
idea of giving up, the idea that he is crouched make the audience
question why he is like that and what could have driven him to allow
himself to be that 'relaxed/calm' about a extremely deadly situation,
also supported by him looking down to the floor as his guard is now
completely down and he is vulnerable.
Accompanying this is a slight over the shoulder shot, as seen on the
right hand of the screen there is a person standing there looking over
the main character, this also allows the audience to ask questions about
the scenario that they are watching. Why is he there? is he forcing the
character on screen to lower his guard? Who is he to the character on
screen? It also adds an ominous feel to the trailer as you can't see the
face of this person, leaving the audience in ignorance.
This shot was chosen as it allows the audience to begin to understand
the different relationships that the main character has formed with
other people. The confrontation shows that there are still people in an
apocalyptic world that you still cannot trust. Both characters are
teenagers, this means that the audience will get the feel that not only
adults have been effected by this tragic even, but also the fact that no
adults are anywhere to be seen leaves the audience knowing that they
characters have been forced into a situation in which they all have to
take responsibility of they own actions and the ones that they care
about. A situation which many of them may not have been ready for.
Unfortunately for this shot the shadow of the camera man and camera can be seen within the background. Because of the extent of filming done and the time left for the project to be finished we have decided to leave this shot how it is and to try and find a way of removing this shadow. Trying to overlay another section of the shot where the shadow can be found.
Unfortunately for this shot the shadow of the camera man and camera can be seen within the background. Because of the extent of filming done and the time left for the project to be finished we have decided to leave this shot how it is and to try and find a way of removing this shadow. Trying to overlay another section of the shot where the shadow can be found.
Contrasting to the previous relationship that the audience saw Alex, the
main character, in this allows the audience to see that not everything
with a world of chaos and destruction has to be filled with trauma and
grief. Other, friendlier relationships can be formed with people and, as
shown by this shot, love stories can be forged from within the pain of
loosing your loved ones. The pleasant scene is accompanied by a shot of
clear sky and the sun coming through the gap between the characters.
This shows that from this scene when these two are together they feel
that nothing is wrong with the world anymore and they can just enjoy
themselves in the presence of the other. But this does not mean that
this will be a strength. This could lead the characters into dangerous
trials ahead if they allow themselves to get carried away with each
other as it could result in devastating outcomes.
This shot shows Sam pointing a gun off screen, this shot was chosen once
again to get a sense of the unknown, when planning to make Eraze we
wanted to trailer to work in a way that didn't rely on the zombies being
in shot. The threat of the zombies is still there, but it's more about
the awareness and fear of the unknown that we wanted to play around
with. The costume used allows the audience to relate to the characters
as they see that Sam is in his late teens. Once again enforcing the idea
that people have been forced into growing up faster and taking more
responsibility within their lives and the lives of the people they care
about. The gun allows the audience to understand the way that the world
has deteriorated, law is merely a thing of the past, and now kids are
having to get hold of weapons and learn how to use them, otherwise they
will be easy pray. The idea of adapt or die comes into play.
This is the first and only shot in which the audience get a clear view
of the zombie threat. To create this show we filmed three different
shots and merged them together in editing, this means that were were
able to create a larger amount of zombies with minimal actors. The
reason that this was needed was because it was difficult to get a hold
of people who were able to come and film with us as events kept popping
up and actors kept cancelling. So taking this into account we made due
with the people that we had at the time and created this shot. When in
editing we found that the shot didn't fit the dark feeling that we had
hoped it would, because the sky was a bright blue and the sun was
shining down to the grass making everything seem quite pleasant. Because
of this we altered the colour of the clip, waking the sky and ground
darker while adding in a slight grey tone to them creating a fog like
illusion.
This shot was chosen as we felt that even though we wanted to create a
trailer that didn't rely on actual clips of the zombies we felt that we
did need to allow the audience to put an image to the threat that the
characters were going to be facing. When it came to creating the
'zombies' we wanted to take our own spin to it, moving away from the
whole, decaying bodies and blood filled mouths. We wanted to make the
zombies look close to humans but with slight differences, our main
difference was the way that the infected walked, we took on the aspect
of how people walk or move when they are highly ill, making it look like
they are slightly in pain when they move.
This shot allows the audience to get the idea that within a world in
which law is a thing of the past, zombies are not the only thing that
people are going to have to worry about. There are other people who are
going to be trying to survive and feeling that they cannot trust anyone,
or who feel that it is just easier to just kill the people they come
along and take what they need from the dead victims. You will not always
come across a group of people who will be willing to let you 'pass
through'. Here Alex has had a gun pulled on him, from off screen, which
has forced him to put down the weapon that he was making. Not knowing
that there was someone coming up behind him to pull him to the ground
and stop him from moving. Once again enforcing the idea of the fear of
the unknown, Alex has no idea that he is about to be pounced upon by
other character, all he is focused on in the man with a gun in front of
him.
Here the attention is fully focused on Sam's character. The gun pointing
at the camera allows the audience to understand that they are watching
this clip through the eyes of the threat that the group are faced with.
The blurred background gives the scene a feeling of focus, the zombies
care not for what is around them, merely their target. Once they have
sighted a possible meal they will focus all their attention onto that
single target. This gives the 'zombies' that added feeling of humanity
to them. We want the infected to have a sense of humanity as it make
tasks such as killing them a little harder. The infected have small
imprints of their past memories, an example of this would be finding a
friend that has now become infected, they would look at you as if they
knew you, but this wouldn't faze them when it came to killing you.
After a shot from the pistol in the previous screen shot the title would
flash up, we felt that the title would be best found towards the end of
the trailer as it allows the audience to get an all around opinion
about what they are going to see within the film before they make any
decision about the film. This allows them to see that this film is going
to be more than just people running from building to building killing
zombies, there are also going to be some solid story lines that they can
follow accompanied by different character relationships that will keep
each scene spiced up with action, thrills and drama.
For the design on the title we went with a basic and clean text,
allowing the audience to get a clear view of the name of the film. Also
adding a contrast to the chaos within the film and fitting in with the
films theme of looking and reminiscing on the past when everything was
easy and taken for granted.
No comments:
Post a Comment